Date: 01-18-2009 16:39
Reviewer: Zahir

Type: PSone
Genre: Platformer
Developer: SCE Studios Cambridge

Story: According to Wikipedia, the game starts out as a flashback in the 13th century in the fictional English Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok; he got hit in the eye by an arrow in the first charge in a battle with Zarok's undead armies back in 1286.

One century later, in 1386, Zarok returned, but the waves of necromantic energy he has unleashed upon the countryside have unwittingly revitalized the skeletal corpse of Sir Fortesque, still missing the eye where he was hit. Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok and "prove himself a true hero" now that he has been given a second chance.

Port: Not having played MediEvil upon its initial release back in 1998, I cannot compare it to the original. The file size is fairly small with all the content you'll be going through. The game also has very fast load times, usually 15 seconds, max. The game suffers fairly common slowdown, which can be annoying but never really impacts the game play when it does happen. From what I have read, this was a noticeable issue on the original disc copy, so this is not a problem exclusive to the PSN copies.

Graphics: Being a Gothic styled game, it is very dark most of the time. Luckily, you can change the brightness settings in the Pause Menu. For a PS1 game, the graphics are very well done. Some of the NPC's animations can look a little choppy, but Dan himself moves at a very smooth pace. The effects for the healing springs and the chalice look very good as well.

Sound & Music: The soundtrack to MediEvil captures the mood of each level and works very well. The sound effects are also very solid. When Dan's shield gets hit by an incoming zombie, it gives nice loud CLANG like you'd expect. Many of the enemies also have their own unique grunts of pain when you hit them. The voice work for all the characters is very funny and sounds authentic. Since Dan has no lower jaw, he only grunts, which makes sense.

Controls & Game play: MediEvil has a map that slowly reveals itself more and more as you progress further in the game. After beating a few levels, the paths start branching and you can decide in what order you want to tackle levels. There is some strategy involved, because you may want to obtain a stronger weapon before going into a level that is tougher for you. You get new weapons by killing enough enemies in a level to fill up your chalice, and then visiting the Hall of Heroes where your fallen comrades will give you their old weapons. The difficulty curve ramps it's way slowly up at a smooth pace as you get further. One frustrating problem with Medievil is that when you die and you run out of Life bottles, it is game over and you have to load up your last saved game. I had many frustrating moments where I would be close to finishing a level with no bottles left just to accidentally quick dash off a cliff and have to start over. This also says something about the controls. The controls on the PSP can be slightly awkward, and can lead you to die a couple cheap deaths every now and then. Generally though, they can get used to.

Replayability: After beating the story, there is some re playability to MediEvil. There are little hidden secrets spread throughout the levels to find. Also, you can go back and to get a chalice you failed to get it the first time you went through the level.

Lasting Appeal: Well I believe the fact that I played this game without any previous experience (except for a brief demo) and enjoyed it as much as I did, I believe MediEvil is worth going back to, especially if you didn't play it the first time around.

Presentation: 9
Graphics: 8
Sound: 7
Game play: 8
Lifespan: 7
Overall: 8
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